Architecture in Blender / 2026

Classical order.
Shared ground.

A columned entrance. A garden at the center.
A quieter idea of living together.

Walk through the compound
A grassy courtyard framed by white columns, with stone walks, timber tables, and a small fountain basin
01 / The common groundAn original architectural concept by Lukas Schulz
Modeling · Materials · Camera animationExplore the project

A home built around
the space between.

Castrum began with a simple house and a symmetrical, columned entrance. It grew into a classical villa and a Roman-inspired residential compound: a shared living pavilion at the front, three bedroom wings behind it, and an open garden that brings them together.

The covered galleries make every room part of the same daily route. Identical twin bedrooms give the wings a steady rhythm; tables, benches, grass, and a small fountain basin give the courtyard a different pace.

Bedrooms
15

Five in each residential wing

Matching beds
30

Two in every bedroom

Shared courtyard
01

A garden for gathering

One minute.
A whole place.

Follow the approach, step through the villa,
and find your way into the garden.

60 seconds / 720p / 24 fpsDownload the film

The route, in words

The camera approaches the classical entrance, passes through the shared living room and rear passage, and opens onto the courtyard. It visits a furnished twin bedroom, follows the west and north bedroom galleries, then moves through the east gallery and communal garden before rising to an aerial view. The tour visits one representative bedroom; the compound contains fifteen identical twin rooms.

From a simple house
to a small world.

An editable Blender environment, built through a series of studies in form, material, and movement.

01

Proportion & repetition

The classical entrance became the starting point for a larger compound. Repeated rooms and columns organize the U-shaped plan around shared open space.

02

Surfaces with a story

Plaster, sandstone, clay roof tiles, timber, linen, and grass use photographic PBR materials. All 29 image assets are packed into the Blender file.

03

A moving point of view

A 1,440-frame camera tour connects exterior and interior. The model also retains an outward-opening front-door animation.

About the study. An original Roman-inspired residential concept, informed by the classical architectural tradition. It is a digital design study, not an archaeological reconstruction or construction-ready design.

Classical architecture at Notre Dame

The project, open to explore

Step inside.
Make it your own.

Open the full compound in Blender, explore the furnished rooms, inspect the materials, or find a new camera angle.

.BLEND

The complete scene

Editable geometry, packed photographic materials, lighting, and camera animation.

Download Blender project Blender 5.2.1 · 44.1 MB
Opening the walkthrough

Select Walkthrough - One Minute Tour in Blender’s scene dropdown, then press Space. The camera tour spans frames 241–1680. Other scenes include the complete exterior, bedroom cutaway, twin bedroom, courtyard, and original villa. The entrance-door animation uses frames 1–60.